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Marek Mauder

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15th October 2006

Info About Next Release And Some Space Shooter

New Imaging version 0.20 will be released at the end of this month. It will have new image formats based on 16 bit floating point numbers (FP16), extended high level interface, new TCanvas like class (but most probably only preview version for now), and many other things.

You can look at my Earth Under Fire game (won 3rd place in PGD Big Boss Competition) which uses Imaging to load and create OpenGL textures (stored mostly as DXTC DDS files).


24th August 2006

Some Info

I haven't had much time for Imaging since the last release. New version will be released probably in October 2006. You can get current working version 0.19 from CVS. It fixes several bugs present in released 0.18 (most notably disabled filtered resize of images with non 8 bit channels in ResizeImage function).


25th April 2006

Version 0.18 Released

Imaging 0.18 was released today. Main changes are:

  • MNG and JNG file format loading/saving added.
  • Filtered image resizing and mipmap creation using bilinear, bicubic, and other resampling filters implemented.
  • Imaging now compiles and works in FreeBSD (maybe in other Unixes as well).
  • Lazarus LCL classes now work properly in Linux.
  • Currently supported image file formats are DDS, PNG, JPEG, TGA, MNG, JNG, and BMP. Supported platforms are Win32, Linux, FreeBSD, and DOS. Image data formats include indexed, 8-64bit ARGB, grayscale, floating point, and DXTC compressed.

You can download 0.18 at Downloads page. Further information about the newest version can be found in Documentation.


17th March 2006

Next release in April

New Imaging version 0.18 will be released during April. You can get current working version from project's CVS. It already loads and saves MNG and JNG images. Image resizing can now use bilinear and bicubic resampling. As of this version Imaging also compiles and works in FreeBSD.


22nd December 2005

Version 0.16 Released

Imaging 0.16 has been released today. Not much work has been done on library core. I have added some practical extensions instead.

  • New extensions for loading, saving, and converting OpenGL, Direct3D, and SDL textures/surfaces were added.
  • TGraphic descendants which use Imaging to load and save images for VCL, CLX and Lazarus' LCL were implemented.
  • Some new image manipulation functions were added (color replacing, image rotation, ...) and others were optimized.
  • New OpenGL, Direct3D, SDL, and Lazarus demos were included, various bugs were fixed.
  • Currently supported image file formats are DDS, PNG, JPEG, TGA, and BMP. Supported platforms are Win32, Linux, and DOS. Image data formats include indexed, 8-64bit ARGB, grayscale, floating point, and DXT compressed.

You can download 0.16 at Downloads page. Information about the newest version can be found in Documentation.


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